FanPost

MMA or Jousting, wich is more dangerous?

As a fan of A song Of Ice And Fire and the Game Of Thrones tv show, I started looking at real life Jousting events.

It's much more exciting than the UFC.

Here is a random amateur video from youtube:


There is also a reality game show on History channel called Full Metal Jousting( and the pay is quite good):


From Wikipedia:

Full Metal Jousting is an American reality game show that debuted on the History Channel on February 12, 2012. The show features 16 contestants, split into two teams of eight, competing in full-contact competitive jousting, a combat sport developed by host Shane Adams since the late 1990s. One by one, the contestants are eliminated until only one remains. That contestant receives a $100,000 grand prize.

Each episode features full-contact jousts in which competitors charge each other on horseback and collide at around 30 miles per hour. Unlike choreographed jousting familiar to many from dinner theater entertainment, Full Metal Jousting features authentic competitive jousting.

Equipment

The armor worn by contestants was designed using 14 gauge stainless steel (0.0781 inches, 1.98 mm) and modern padding materials. The design is based on 16th-century German jousting armor, notably using a steel plate attached to the left shoulder used as a target, called "gridded grand guard" in the show (translating the historical term gegitterte Tartsche).

The weight of a suit of armor is given as 80 to 90 pounds in the show, corresponding to the weight of historical armor for 16th-century stechen (but heavier than medieval plate armor designed for warfare).

The lances used are 11 feet (3.4 m) long, weighing about 10 lb (4.5 kg), made of douglas fir. Two types of lances were used, a lighter variant with a diameter of 1.25 inches (3.2 cm), and a heavier variant with a diameter of 1.5 inches (3.8 cm).

Tournament rules

The group of 16 competitors is split up into two teams: Red Team, coached by Ripper Moore, and Black Team, coached by Rod Walker. The order of team selection and control of the first preliminary joust was awarded based on a joust between the assistant coach of each team. The assistant coach for the black team, Jeremy Oneail, won the initial joust.

During the preliminary jousts, the coach of the team which won the previous joust has "joust control" and picks which two competitors will joust next, one from each team. Each jouster's coach then chooses the horse that their team jouster will use, with the coach of the previous winner's team having first priority.

During quarterfinal jousts, the competitors are placed into a single-elimination tournament bracket, determined by the host and coaches. Each jouster picks their own horse from a larger pool of available horses, with priority given to the jouster with the highest score in their winning preliminary joust. The winner of each joust advances to the next round, while the loser is eliminated.

If a competitor is chosen for a joust but sustains an injury during practice, his coach chooses another team member to take his place. The injured competitor may return to his team once he has been medically cleared. If a competitor withdraws or is disqualified for any reason, one of the defeated jousters is reinstated, with host Shane Adams and the team coaches making the decision. The reinstated jouster is assigned to the same team as the one who leaves the competition.

Joust rules

The mode of the joust is based on the historical Plankengestech (also Realgestech), a type of stechen which was introduced ca. 1530. Planke ("plank") is the term for the barrier separating the combatants (historically known as the tilt in English, called the "list" in the show). Special armor designed for this mode of tournament were used from the 1560s.

Each joust consists of eight passes down the list. For the first four passes, the lances are 1.25 inches thick. For the remaining passes (including any tie-breaking passes) the lances are increased to 1.5 inches, which are more likely to unseat a jouster. If the lances hit tip to tip, the pass is re-run.

Points are awarded as follows:

  • 1 point for striking the opponent with the lance tip
  • 5 points for a strike that breaks the lance
  • 10 points for unhorsing the opponent

In order for a jouster to score, his lance must make contact with the opponent's gridded grand guard (the steel plate bolted to the left shoulder).

A 5-point penalty is assessed for any of the following infractions:

  • Failing to release the horse's reins before impact. This rule is intended to protect the horse from the wrenching impact of two jousters colliding. Two such infractions during one joust will result in the jouster being disqualified and removed from the competition.
  • Striking the opponent too far below the gridded grand guard or in the helmet
  • Failing to control the horse during the pass; for example, if the horse stops, walks, or veers away from the list instead of charging. This is known as a balk.

The first 40 feet at each end of the list is designated as the "red zone." If any contact occurs while either competitor is in the red zone, no points are awarded and the pass is re-run. Should a competitor feel that he cannot complete a pass for any reason, he may ask for forgiveness by pointing his lance straight upward before leaving his own red zone. The opponent may either grant the request (by raising his own lance) or attempt an uncontested strike; the latter action is frowned upon by the teams and coaches as poor sportsmanship, though.

If a horse is injured or becomes exceedingly difficult to control, the jouster may call for a substitute. A coach who believes his player's armor has become damaged or dislodged may call for a "safety hold." The judges then inspect the equipment; if they agree with the call, the remainder of the match is delayed until any needed repairs are done.

At the end of eight complete passes, the player with the most points wins. In the event of a tie score, additional passes are run until there is a clear winner. If at any time a competitor cannot complete the joust, they are disqualified and the remaining player is declared the victor. In the event a player is unhorsed, they are given a brief medical check by on-site medical professionals, after which they have two minutes to return to their horse and be ready to joust. Failure to do so results in elimination by knockout.

And here is a video of a part of a full show wich I don't think has anything to do with the History channel tv show:


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